Kaya Isırmaks, The Biters of Rocks

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Kaya Isırmaks, The Biters of Rocks
Elemental of the Earth Dragon

Break

“Their maws scrape and their voice bellow in the depths as they chew the rock with their small teeth. Carving and hewing stone with unceasing grit as the tunnels of the dark wind ever deeper.” -Nomad recounting a journey into Ab’Hichaya

Within the courts, the place of the Kaya Isirmaks is quite low. There are those that praise their work knowingly and unknowingly, the carving of underground tunnels and passages that are frequently used by water courts and well trafficked by the Turpeharen as well. It is their work that allows oasis to flourish in the Glitter Flame and they dispassionately extend the lives of countless water elementals each season. Still, nothing can truly be attributed to the Isırmaks. They follow the orders of their lord and it’s advisors, without fault. Thoughts and desires impressed upon the essence of these lesser spirits like leaves into wet clay, they go about realizing those desires with tiny teeth and great appetite.

Skilled occultists recognize that they have much the same function as the Mercury Ants found in other areas of Creation. If they were to share their own knowledge, the courts could make clear the true relationship…

Break

Motivation: Devouring stone and making the will of their lords manifest.
Attributes: Strength 3, Dexterity 2, Stamina 5
Charisma 2, Manipulation 1, Appearance 2
Perception 2, Intelligence 2, Wits 1

Virtues: Compassion 1, Conviction 4, Temperance 2, Valor 4

Abilities: Athletics 4 (Digging +3), Awareness 1 (Vibrations +2), Bureaucracy 1 (Personal Earth Court +1), Craft Earth 1, Dodge 1, Integrity 3 (Sorcerous Bindings +2),Investigation 3 (Disturbances to their caves +2), Linguistics 2 (Old Realm, Earth Song), Lore 1 (Their Caves +3), Martial Arts 3 (Bite +2), Resistance 2 (Pressure +3), Stealth 2 (Submerged +2, Caves +2), Survival 2 (Caves +2)

Backgrounds: Backing 1 (Relevant Earth Court)

Charms:
Ox-Body Technique (x2)
Amethyst Awareness: Dragonlines
Intrustion-Sensing Method: Mortals in caverns
Affinity Earth Control: Within Cavern, create environmental hazards
Hurry Home: Lord/Master
Endowment: Ability to devour rocks for sustenance (water and food)
Meat of Broken Flesh—Bite
Dematerialize—Costs 30 motes
Landscape Travel—Burrow at full movement speed (small passage of collapsing stone)
Landscape Hide—Appears as stone
Hoodwink: Target becomes lost in tunnels
Spice of Custodial Delectation: Crafting tunnels
Sheathing the Material Form—+3L/+6B against impacts (falling stones or physical attacks)
Mirror of the Infinite Wardrobe—Ornery stone
First (Ability) Excellency—Athletics , Martial Arts, Stealth

Join Battle: 2 (4 if vibrations are a factor)

Attacks:
Grinding Jaws: Speed 5, Accuracy 9, Damage 10L1, Parry DV +0, Rate 1
1Piercing

Soak: 12L/15B (Rocky Carapace, 9L/10B)

Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap

Dodge DV: 6

Willpower: 5

Essence: 2

Essence Pool: 40

Other Notes: Sometimes they spare mortals and allow them to aid in their mining, keeping them lost but sustaining them with the stone they break. Folk legends say these men become Isırmaks themselves.

Kaya Isırmaks, The Biters of Rocks

Lakes of Blood and Ash Nehebkau